

“With a lot of 3D and even 2D effects that are generated.

“3D was used for vehicles and things that need to be perfectly formed when turning,” Kosmala reveals. Harmony was the primary animation software while the minimal 3D work was done in Maya. It’s a balance of finding the contrast between those two and peppering them throughout an episode.” We balanced our animation styles to be immediate in places where we wanted to keep energy up so we can save time and budget for when we want to get flowing and have lots of in-betweens to say either the action is cool here or we need to do moments where the acting is more high level and the characters are feeling grounded and real. “One of the biggest challenges with the show was getting this high quality of craftmanship and drawing and still have it move well.

who worked with the team at Flying Bark Productions. “One of the things that I love about these designs is that they have a modern blend where you have structure and anatomy so the characters can turn and move dimensionally, but you also have that mixed with flat graphic elements so you can do pushed expressions and things that go far away from structure,” states Animation Supervisor Kat Kosmala. Marvel’s Moon Girl and Devil Dinosaur is not trying for realism.
